Design
Star Ocean games are known for their real-time battle engines. Battles take place on a separate screen, but all
characters are fully mobile in three dimensions, can dodge and chase foes, and must cast their spells and deploy attacks despite
enemy harassment. Magicians have spells, whereas fighters have special physical attacks called "Killer Moves"; both are learned
after passing certain level requirements (or through specific items and sidequests) and cost HP or MP to use.
Star Ocean games also take an all-encompassing approach to items. Party members can create new objects or improve
existing ones through crafts like metalworking, alchemy, writing, painting and cooking. The strongest items and equipment
are only available via Item Creation, and many others can be sold for a profit or provide strong benefits (books can be used
to transfer skills and abilities; cooked foods can be used to circumvent the 20-of-each-item inventory limit), placing great
importance on Item Creation.
The characters of the series were designed to be "action figure like". A feature consisting in changing the characters'
appearance when changing their equipment was considered in the series but was scrapped because of the large amount of characters
to design.
Finally, both the second and third games were somewhat notorious for the renaming of characters whose names contained
religious references, which some fans found unusual given the recent association with Square and other RPGs (most famously
Xenosaga) who do not omit such references.
Star Ocean gameplay is often compared to the Tales series of video games by Namco, which is not a coincidence:
after the release of Tales of Phantasia, practically its entire design department left to found tri-Ace. As a result, many
regard the original Star Ocean as a 'spiritual sequel' of Tales of Phantasia; a comment that may be traditionally found at
fan-sites describing the first title in the series.Design
Star Ocean games are known for their real-time battle engines. Battles take place on a separate screen, but all
characters are fully mobile in three dimensions, can dodge and chase foes, and must cast their spells and deploy attacks despite
enemy harassment. Magicians have spells, whereas fighters have special physical attacks called "Killer Moves"; both are learned
after passing certain level requirements (or through specific items and sidequests) and cost HP or MP to use.
Star Ocean games also take an all-encompassing approach to items. Party members can create new objects or improve
existing ones through crafts like metalworking, alchemy, writing, painting and cooking. The strongest items and equipment
are only available via Item Creation, and many others can be sold for a profit or provide strong benefits (books can be used
to transfer skills and abilities; cooked foods can be used to circumvent the 20-of-each-item inventory limit), placing great
importance on Item Creation.
The characters of the series were designed to be "action figure like". A feature consisting in changing the characters'
appearance when changing their equipment was considered in the series but was scrapped because of the large amount of characters
to design.
Finally, both the second and third games were somewhat notorious for the renaming of characters whose names contained
religious references, which some fans found unusual given the recent association with Square and other RPGs (most famously
Xenosaga) who do not omit such references.
Star Ocean gameplay is often compared to the Tales series of video games by Namco, which is not a coincidence:
after the release of Tales of Phantasia, practically its entire design department left to found tri-Ace. As a result, many
regard the original Star Ocean as a 'spiritual sequel' of Tales of Phantasia; a comment that may be traditionally found at
fan-sites describing the first title in the series.