Star ocean haven

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Info on series

 Creation and influence

As fans of science fiction and space travel, the developers of tri-Ace created the Star Ocean series with a sci-fi setting in mind, and have cited Star Trek as one of their main influence for the visuals of the games. While the first Star Ocean game included more fantasy elements to appeal to a broad audience, subsequent installments naturally moved towards a more sci-fi oriented feel, with Star Ocean: Till the End of Time described by its producer Yoshinori Yamagishi as tri-Ace's "ultimate vision" of the "whole Star Ocean world". The large gap of time between Star Ocean: The Second Story and Till the End of Time, in terms of in-universe chronology, can be explained by the series' choice to emphasis the setting of its fictional world rather than focus on its characters.

 

Regional record

Of the four games in the series, two have been released outside Japan. Star Ocean: The Second Story was the first game to be published in the USA, by Sony Computer Entertainment America. However, the localization (translation) for Star Ocean: The Second Story was translated rather literally, without correcting for cultural differences, which detracted from the game's experience. The game is also frequently cited, along with Resident Evil, as a shining example of the power of bad voice acting.

With the most recent installment -- Star Ocean: Till the End of Time -- Square Enix hoped to attract more gamers, especially in the United States, where the franchise has not been very popular. The Director's Cut 2 Disc version of Star Ocean: Till the End of Time has been released in North America, with more playable characters, more games and additional storyline tangents. As of July 2005, Star Ocean: Till the End of Time is a part of Sony's Greatest Hits line, indicating that the game had done reasonably well in North America.

Star Ocean was fan-translated into English through emulation by DeJap Translations.

Design

Star Ocean games are known for their real-time battle engines. Battles take place on a separate screen, but all characters are fully mobile in three dimensions, can dodge and chase foes, and must cast their spells and deploy attacks despite enemy harassment. Magicians have spells, whereas fighters have special physical attacks called "Killer Moves"; both are learned after passing certain level requirements (or through specific items and sidequests) and cost HP or MP to use.

 

Star Ocean games also take an all-encompassing approach to items. Party members can create new objects or improve existing ones through crafts like metalworking, alchemy, writing, painting and cooking. The strongest items and equipment are only available via Item Creation, and many others can be sold for a profit or provide strong benefits (books can be used to transfer skills and abilities; cooked foods can be used to circumvent the 20-of-each-item inventory limit), placing great importance on Item Creation.

 

The characters of the series were designed to be "action figure like". A feature consisting in changing the characters' appearance when changing their equipment was considered in the series but was scrapped because of the large amount of characters to design.

 

Finally, both the second and third games were somewhat notorious for the renaming of characters whose names contained religious references, which some fans found unusual given the recent association with Square and other RPGs (most famously Xenosaga) who do not omit such references.

 

Star Ocean gameplay is often compared to the Tales series of video games by Namco, which is not a coincidence: after the release of Tales of Phantasia, practically its entire design department left to found tri-Ace. As a result, many regard the original Star Ocean as a 'spiritual sequel' of Tales of Phantasia; a comment that may be traditionally found at fan-sites describing the first title in the series.Design

 

Star Ocean games are known for their real-time battle engines. Battles take place on a separate screen, but all characters are fully mobile in three dimensions, can dodge and chase foes, and must cast their spells and deploy attacks despite enemy harassment. Magicians have spells, whereas fighters have special physical attacks called "Killer Moves"; both are learned after passing certain level requirements (or through specific items and sidequests) and cost HP or MP to use.

 

Star Ocean games also take an all-encompassing approach to items. Party members can create new objects or improve existing ones through crafts like metalworking, alchemy, writing, painting and cooking. The strongest items and equipment are only available via Item Creation, and many others can be sold for a profit or provide strong benefits (books can be used to transfer skills and abilities; cooked foods can be used to circumvent the 20-of-each-item inventory limit), placing great importance on Item Creation.

 

The characters of the series were designed to be "action figure like". A feature consisting in changing the characters' appearance when changing their equipment was considered in the series but was scrapped because of the large amount of characters to design.

 

Finally, both the second and third games were somewhat notorious for the renaming of characters whose names contained religious references, which some fans found unusual given the recent association with Square and other RPGs (most famously Xenosaga) who do not omit such references.

 

Star Ocean gameplay is often compared to the Tales series of video games by Namco, which is not a coincidence: after the release of Tales of Phantasia, practically its entire design department left to found tri-Ace. As a result, many regard the original Star Ocean as a 'spiritual sequel' of Tales of Phantasia; a comment that may be traditionally found at fan-sites describing the first title in the series.

 

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games by Tri-Ace and spaure enix
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